• 페이스 북 사회 아이콘
  • 트위터 사회 아이콘
  • 유튜브
  • kisspng-discord-social-media-computer-ic

2019 All Rights Reserved. tripolygon Co., Ltd

Search

UModeler has been updated to 2.7.7. The changes in the version are listed below.

- Enhancement : Added UV Tool default parameters to Preference. Shift, Rotation, Scale parameter in UV Tool are reset based on them. - Enhancement : Added [Create Smoothing Groups as UModelerize]. If it is enabled, smoothing groups will be created when UModelerlizing. - Fix : Wrong Settings windows location while Multiple Scene views are opened. - Fix : Fixed an issue where a shape created with One-Click Build wasn't affected by World Grid Snap. - Fix : Fixed a bug where a primitive shape object went away when undoing/redoing.

Hello everyone.


I'm happy to announce that some annoying bugs like mesh disappearing after deleting/undoing etc have been fixed in 2.7.6. I'm sure these changes as described below will make your work much more effective.

  • Fix : Fixed a bug where object highlight is invisible after UModeler component is removed.

  • Fix : Fixed UModeler mesh disappearing when multiple UModeler objects are deleted and undone and one of them are selected.

  • Fix : Fixed an issue where the created UModeler object by redoing wasn’t selected so more redoing didn’t work.

  • Fix : Fixed a bug where a mesh isn’t rendered when a UModeler component is added to the empty game object and create some primitive shapes.

  • Fix : Fixed duplicated shortcut issues of Settings and 3D cursor tools. Settings - Shift+Ctrl+Z and 3D cursor - Shift+X

  • Improvement : Warning message is displayed when Rotate and Scale gizmo are invisible because the 3D cursor is away from the current camera view.

Hello everyone,


I'm happy to announce that [Select Only Visible] property capability has been improved so that you will be able to skip back faced polygons in selection with the property enabled. Moreover the property is available in 18 tools in addition to Vertex/Edge/Polygon tools. Check it out below.

And a new icon button for Refresh All has been added to the toolbar in the scene view so you don't need to move the mouse and clicks a button several times for refresh all.


And more changes are included in this update. Check them out here.


  • Feature : Added Auto layout tool to UV Editor to enable multiple selected polygons to be unwrap using Auto layout at once.

  • Enhancement : Added "Select Only Visible" property to the 18 following tools. - Drawing Group - Line, Arc, Rectangle, Disk, Side Stair, Parallel - Primitive Shapes Group - Box, Room, Stair, Cylinder, Cone, Spiral Stair, Sphere, Capsule - Add Group : PushPull, Inset, Clone - Remove Group : Eraser

  • Enhancement : Now while "Select Only Visible" property is on, backfaced polygons can't be selected.

  • Enhancement : Refresh All button has been exposed in the toolbar.

  • Fix : Fixed a bug where Unity gizmo disappeared when 3D cursor button is clicked.

  • Fix : Fixed an issue where two cube cursors were displayed in Cylinder, Cone and Capsule Tools

  • Fix : Fixed a bug where children objects were moved when the parent UModeler object pivot was changed.

  • Fix : Fixed an issue where Polygon tool was forced to be selected after Settings icons were toggled.



DEVELOPER BLOG