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UModeler 2.10.1 & 2.10.2 have been released.


We've ended up fixing the vertex selection issue where the occluded vertices got selected.


Version 2.10.1 | Jan.31.2023 - Fixed the vertex selection issue where the occluded vertices that should not have been selected are selected using the rectangle selection.

Version 2.10.2 | Feb.2.2023 - Fixed a bug where UV settings like Shift, Scale, Rotate etc in the UV tool are reset when a polygon is split using Loop Slice tool. - Fixed an issue where UVs coordinates on the polygons with smoothing groups aren't updated in real time while you change the UV tool parameters like Shift, Scale and Rotate etc.

Hello, everyone.


We've released UModeler 2.10.0.

Some issues you reported have been handled.


Enjoy playing with UModeler!

Version 2.10.0 | Jan.25.2023 - Fixed an issue where Error : mainRenderableMesh is Null error occurred when a mesh in the MeshFilter component was saved. - Fixed displaying different scale UI of the transform component in Unity 2022.2 - Fixed an issue occurring in Unity 2022.2 where undoing an 'Unpack Prefab' action shows a prompt "You can't add a UModeler component in a Prefab instance" and selecting 'OK' crashes the Editor



이 채널 내에서 메시지를 보낼 권한이 없어요.


Hello, everyone.


We've released UModeler 2.9.25.

This is the first update announcement in 2023.

I hope you'll doing everything well this year.

And Happy New Year!

Version 2.9.25 | Dec.30.2022 - Fixed an issue where a child asset object of a prefab was removed when the prefab mode was closed. - Fixed a bug where components were removed when UModelerizing.

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