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A feature of focusing on the selected elements by F key has been added in this update.

Focus feature by F key.

Sometimes you may feel like knowing the precise position value to place something there. With 2.7.14 you can see the position info of the selected elements and get it in the console window by pressing Ctrl+Shift+O as shown below.

Display of Vertex Position info.

Move Cursor button has been added to the properties of Vertex/Edge/Polygon tools so that you could move 3D cursor to the pivot of the selection with this button.

Move Cursor Button

The selected elements' pivot was always the center of them in UV Editor before 2.7.14. But like Modeling tool UV editor also has a toggle button to switch pivot type between Pivot and Center at the top of the UV editor view.

I hope you'll enjoy 3D modeling in Unity with UModeler 2.7.14 more than before.

All changes in this version are listed below.

  • Feature : Added Pivot and Center toggle for the pivot settings in UV Editor

  • Feature : Added focusing on the selected elements by pressing F

  • Feature : Added vertex position overlay display in Settings.

  • Feature : Added a new button called Move Cursor to move the 3D cursor to the selected elements pivot position.

  • Fix : Added the scroll bar to the Preference window.

  • Fix : Fixed an issue of too small or big gizmo size according to Camera FOV

  • Fix : Fixed a bug where the mirror plane doesn’t move to a vertex as it is selected with LMB down in Mirror Tool.

  • Fix : Fixed a bug where the mirror plane arrow isn’t picked by LMB down.

  • Tweak : Removed Ignore item in Boundary property in Mirror tool.

Updated: May 21

Shortcuts for Snapping in 3D Modeling Editor

  • To change the snap type - [Ctrl] + [Shift] + [Left Arrow] and [Right Arrow]

  • To change the move snap size - [Ctrl] + [Shift] + [Up Arrow] and [Down Arrow]

Shortcuts for Snapping in UV Editor

The shortcuts are same as the ones of the modeling editor. See the following snapshot.

World Grid Snap in UV Editor

At last UV editor also has the World Grid Snap. It will help you in the precise UV editing.

V Snap in UV Editor

Now the pivot position of the selected elements are snapping to a nearby vertex position by dragging the mouse holding V key. This will save your time a lot.

And more bug fixes and improvement are included in this update as shown below.


All of Changelist

  • Improvement : Made the settings window resized to be fitted with the listed settings items.

  • Fix : Fixed a bug where the selected polygons are gone when selecting a UModeler object after exiting UV tool by deselecting all.

  • Fix : Fixed a duplicated UModeler object issue where the original mesh and the duplicated mesh are coupled.

  • Fix : Fixed a polygon color tool issue where polygon selection by a color didn’t work.

  • Feature : Added shortcuts for moving snap type back and forth. Ctrl + Shift + Left Arrow and Right Arrow.

  • Feature : Added shortcuts for moving move snap size back and forth. Ctrl + Shift + Up Arrow and Down Arrow.

  • Feature : Added shortcuts for moving snap type of UV editor back and forth. Ctrl + Shift + Left Arrow and Right Arrow.

  • Feature : Added shortcuts for moving move snap size back and forth in UV Editor. Ctrl + Shift + Up Arrow and Down Arrow.

  • Feature : Added World Grid Snap in UV Editor

  • Feature : Added V Snap for UV Editor

  • Fix : Fixed a bug where the selected polygons disappear when re-entering UModeler editor mode just after exiting from UV tool by clicking on an empty space in Hierarchy window.

Enjoy UModeler!!

The settings window has been used very frequently to set up the snapping. So in this update we've focused on enhancing the usability of Settings window and a way of setting up the snap as listed below.

Customizable Move Snap Size List
Dockable Settings Window.
Customizable Rotation Snap Size List
Customizable Snap Size List is implemented in UV Editor as well.

And we have also made some other useful changes.


You are able to set a default material that you wish in the Preference window.

And Floor Height property in Primitive shape tools like Box, Cylinder, Stair etc has been added so that you could build such shapes at a specific height by dragging the mouse.


All changes in this update are listed below.


  • Feature : Enabled the Settings popup window to be a dockable window

  • Feature : Custom grid snap size and rotation snap size have been supported.

  • Feature : New UI for managing custom grid and rotation snap size has been added to both the Settings and the UV Editor Settings.

  • Feature : Generate UVs property in Element tools has been added instead of Reset UVs property because resetting UVs isn’t right behaviour.

  • Feature : Added Floor Height property in tools of Drawing group and Primitive Shapes group.

  • Feature : Added Default Material in the Preference so that users can set a default material that they wish to use.

  • Improvement : Changed the snap type combox box to a grid UI.

  • Improvement : Snap To Vertex property in Vertex/Edge/Polygon tools has been removed. It has been replaced to V Snapping.

  • Improvement : Reset UVs property in Element tools has been removed.

  • Fix : Fixed a bug where UModeler objects get shifted when all of them are selected while World Grid Snap is enabled.

  • Fix : Fixed a coupling issue between Default UV Param in Preference and UV param in UV tool.

  • Fix : Fixed an issue where a rather wide UModeler mesh sometimes disappears depending on where the camera is viewing.


Enjoy!


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