
Hotspot Texturing is a new feature added to the toolkit that makes UV unwrapping easier and faster. When you define UV layouts using the hotspot layout editor, UVs of each polygon can be placed according to the predefined layouts automatically.
The addition of the hotspot texturing feature in UModeler also comes with a 50% discounted price, so don't miss the opportunity.
Here's the Urban Buildings demo video made with the Hotspot Texturing to see the feature in action: