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What's new in UModeler 2.7.16

Many annoying bugs which have been reported recently in Discord have been fixed. We don't need many words because the release note below is explaining very well.

  • Fix : Fixed a bug where Scene changes happen whenever UModeler object being selected due to latestID in UModeler class increasing.

  • Fix : Fixed a bug where mesh id changes even though umodeler doesn’t change when being refreshed all.

  • Fix : Fixed an issue where a child object jumps as polygons are added to the parent empty UModeler object by creating a primitive shape like box, cone, stair etc.

  • Fix : Fixed an issue where vertex/polygon cube overlays are not displayed in Prefab Mode.

  • Fix : Fixed an issue where overlapped edges were not selected as expected in Edge Tool.



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