There are 3 changes in this update.
The first one is the integration with Polybrush. The deformed mesh made by Polybrush is synced with UModeler. This isn't perfect yet but works decently well.
The second one is a new toggle called Invisible in Local Settings tool. Sometimes an invisible mesh in play mode for the trigger or collider is needed. With this on the UModeler mesh will not be visible but exists in play mode. This mesh is visible with the transparent material in editor.
The third one is Floating Status Window. The UModeler status was displayed in the inspector before. Now it is listed in a floating window on the scene view. The floating window moves by LMB dragging and the last location is remembered.